// JavaScript Document

		// Note that SounndManager will determine and append the appropriate .SWF file to the URL.
		soundManager.url = 'soundmanager/swf/'; // directory where SM2 .SWFs live

		// disable debug mode after development/testing..
		soundManager.debugMode = false;

		var mySound=new Array();

		soundManager.onload = function()
		{
	  		mySound[0] = soundManager.createSound({
	    			id: 'aSound',
	    			url: 'sounds/1.mp3'
	  			});

	  		mySound[1] = soundManager.createSound({
	    			id: 'bSound',
	    			url: 'sounds/2.mp3'
	    	  		});

	  		mySound[2] = soundManager.createSound({
	    			id: 'cSound',
	    			url: 'sounds/3.mp3'
	    	  		});

	  		mySound[3] = soundManager.createSound({
	    			id: 'dSound',
	    			url: 'sounds/4.mp3'
	    	  		});
			
			  		mySound[4] = soundManager.createSound({
	    			id: 'eSound',
	    			url: 'sounds/5.mp3'
	    	  		});
					
					mySound[5] = soundManager.createSound({
	    			id: 'fSound',
	    			url: 'sounds/6.mp3'
	    	  		});
					
					mySound[6] = soundManager.createSound({
	    			id: 'gSound',
	    			url: 'sounds/7.mp3'
	    	  		});
					
					mySound[7] = soundManager.createSound({
	    			id: 'hSound',
	    			url: 'sounds/8.mp3'
	    	  		});
					
					mySound[8] = soundManager.createSound({
	    			id: 'iSound',
	    			url: 'sounds/9.mp3'
	    	  		});
					
					mySound[9] = soundManager.createSound({
	    			id: 'jSound',
	    			url: 'sounds/10.mp3'
	    	  		});
					
					mySound[10] = soundManager.createSound({
	    			id: 'kSound',
	    			url: 'sounds/11.mp3'
	    	  		});
					
					mySound[11] = soundManager.createSound({
	    			id: 'lSound',
	    			url: 'sounds/12.mp3'
	    	  		});

	    	  }

	function playsound(soundID)
		{
			mySound[soundID].play();
		}

	function stopsound(soundID)
		{
			mySound[soundID].stop();
		}
